Session 14: Kill the Piano!
Date: Apr 23rd, 2025
Summary
The tale began at the Black Ivory Inn, a peculiar establishment thriving in the dead city of Drakkenheim with around 40 patrons. Syndle arrived to find his companions Yazzy and Oiroa embroiled in a confrontation on stage with a paladin woman. The commotion quickly escalated into violence, with combat breaking out both on the stage and in the basement. In the basement, the party engaged with twin bandits Hall and Oats. Hall was quickly knocked prone and defeated, which enraged his brother Oats. The fighting intensified with spells and attacks being exchanged, while upstairs the piano player Miss Charlotte continued her performance unperturbed, accompanied by Annika who was magically compelled to sing through a suggestion spell. Yazzy, seeking to understand the piano's significance, challenged Miss Charlotte to a musical duel - her lute against her piano. With assistance from Oiroa and an impressive performance roll of 28, Yazzy emerged victorious. Miss Charlotte reluctantly surrendered her piano, though she seemed oddly detached from the loss. The party discovered a secret door in the basement leading to a smugglers' meeting room where Captain Wicket and his crew were planning to traffic rare artwork. Ned unleashed a devastating fireball that instantly killed twelve regular bandits. The remaining bandit captains, including the hook-handed Left Hand Leila, the muscular gnome Mr. Big, and the demonic-looking tiefling Wind, fought fiercely but were ultimately defeated. Using the magical sword Twilight, Tark uncovered Miss Charlotte's tragic past. She had made a wish to become the greatest pianist, but it was twisted by magic, granting her immortality instead of skill. When she was killed by a delirium crystal during Drakkenheim's destruction, her wish created a time loop in the tavern. The truth of her fate was revealed in a hidden chamber where they found a horrific flesh creature - Charlotte's transformed corpse merged with her piano, its multiple eyes and mouths moaning as it blocked access to the smugglers' tunnels. The party realized they were trapped in a time loop, with Miss Charlotte being the only one aware of the repetition. They discovered that destroying the piano wasn't enough to break the cycle, as it would always reappear. The revelation of the abomination in the basement suggested a darker solution would be needed to free the tavern from its temporal prison. The adventure paused as the party stood before the grotesque fusion of pianist and piano, preparing to face this horrific manifestation of a wish gone wrong.
Scenes
Tavern Entrance
Syndle arrives at the Black Ivory Inn where a commotion is happening on stage
- Syndle enters the Black Ivory Inn tavern
- Finds Yazzy and Oiroa in a confrontation on stage
- Witnesses a paladin woman and others causing trouble
Basement Combat
The party engages in combat with Hall, Oats and others in the tavern basement
- Hall is knocked prone
- Multiple attacks exchanged between party and enemies
- Hall is defeated
- Oats becomes enraged
- Combat continues with various spells and attacks
Stage Confrontation
Upstairs combat breaks out on the tavern stage while piano music plays
- Piano player (Miss Charlotte) continues playing
- Annika is under a suggestion spell to keep singing
- Syndle rages and attacks enemies on stage
- Mike is viciously defeated on stage
- Discussion about summoning a Flump
Piano Challenge
Yazzy challenges Miss Charlotte to a musical duel, with instruments as the stakes
- Yazzy challenges Miss Charlotte to a piano vs lute duel
- Miss Charlotte accepts the challenge while continuing to play perfectly
- Yazzy performs with assistance from Oiroa
- Yazzy rolls a 28 on performance
- Yazzy wins the duel and claims ownership of the piano
- Miss Charlotte reluctantly accepts defeat and gives up her piano
Basement Battle
The party discovers and fights Captain Wicket's crew in a secret meeting room
- Party finds secret door behind shelf
- Discovers smugglers meeting in progress
- Ned's fireball kills 12 regular bandits instantly
- Combat with remaining bandit captains
- Wind attempts to surrender but is executed
- Party finds map of smugglers' tunnels
Discovery of Charlotte's Past
The party learns the truth about Miss Charlotte through magical means
- Tark uses Twilight sword on Charlotte revealing her past
- Learn she made a wish to be greatest pianist
- Wish was twisted granting immortality instead
- Charlotte was killed by delirium crystal during city's destruction
- Her wish created the tavern's time loop
- Her corpse became an abomination
Final Discovery
The party finds the horrific truth in the basement
- Discover massive flesh creature spreading across walls
- Creature has remnants of grand piano embedded in it
- Multiple eyes and mouths that moan and cry
- Face resembling Miss Charlotte with glowing octarine eyes
- Creature blocks access to smugglers' tunnels
Npcs
Miss Charlotte
The pianist at the Black Ivory Inn who made a wish to be the greatest pianist. When killed during Drakkenheim's destruction, her wish was twisted by the haze, binding her to the piano and creating a time loop. She appears aware of the loop and eventually transforms into an abomination.
Annika
A knight who is under a suggestion spell to keep singing with Yazzy
Hall and Oats
Twin bandit enemies encountered in the basement. Hall is defeated early while Oats becomes enraged at his brother's defeat.
Captain Wicket
Leader of a group of smugglers operating from the Black Ivory Inn's basement, involved in trafficking rare artwork.
Left Hand Leila
A female bandit with a hook for her right hand, part of Captain Wicket's crew.
Mr. Big
A gnome bandit captain in Wicket's crew, known for his muscular appearance and prominent pectoral muscles.
Wind
A tiefling with demonic appearance who attempts to use dimension door during combat and tries to surrender before being executed.
Reggie Grimes
The chef at the Black Ivory Inn who appears when the party destroys a skeleton in the kitchen.
Grint Terron
A 15-year-old aspiring member of the Hooded Lanterns who sits by the fireplace in the Black Ivory Inn.
Locations
Black Ivory Inn
A fully populated tavern in the middle of dead Drakkenheim city, featuring a stage with piano, main floor, and extensive basement level with secret rooms and smugglers' tunnels. Despite being in a dead city, the tavern is caught in a time loop and remains surprisingly lively with about 40 guests.
Smugglers' Meeting Room
A secret basement room sparsely decorated with round tables and stools, containing cards, booze, and a detailed map of Drakkenheim's underground passages and sewer systems.
Abomination Chamber
Spells
Sanctuary
Protective spell cast before engaging with smugglers.
Suggestion
Used on Annika to make her continue singing, only breaks if she or her companions are damaged by the caster or their companions
Fireball
Powerful area effect fire spell used by Ned to devastating effect, particularly in killing twelve bandits instantly in the smugglers' room.
Slow
Cast by Oiroa to hinder enemies with penalties to AC, Dex saves, movement speed, and limiting them to single attacks.
Shatter
Thunder damage spell used both in combat and attempts to destroy the piano, particularly effective against inanimate objects.
Toll the Dead
Necromantic damage spell used against both enemies and the piano.
Shield
Defensive reaction spell used to protect against incoming attacks.
Dimension Door
Teleportation spell attempted by Wind but delayed due to Slow effect.
Magic Missile
Force damage spell used by Ned against specific targets.
Items
Grand Piano
A magical piano bound to Miss Charlotte through her wish, has AC and hit points, can only be damaged by magical attacks. Eventually becomes embedded in her abomination form after being destroyed multiple times during the time loop.
Twilight
A magical sword that reveals visions of past sins when it strikes a target.
Carns Painting
An oil painting depicting the burial grounds of Drakkenheim nobility, being smuggled by Captain Wicket's crew.
Underground Passages Map
A detailed map showing underground passages, smuggler tunnels and sewer systems of Drakkenheim found in the basement meeting room.
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